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Understand Blender's Python API to allow for precision 3D modelling and add-on development. Follow detailed guidance on how to create a complex UV mapping, precise geometry, or nested constraint model, and much more. This book is a detailed, user-friendly guide to understanding and using Blender's Python API for programmers and 3D artists. Blender is a popular open source 3D modelling software used in advertising, animation, data visualization, physics simulation, photorealistic rendering, and more. Programmers can produce extremely complex and precise models that would be impossible to replicate by hand, while artists enjoy numerous new community-built add-ons. The Blender Python API is an unparalleled programmable visualization environment. Using its Python API is made difficult due to its complexity and poor documentation. The Blender Python API clearly explains the interface. You will become familiar with UV maps, normal maps, z-fighting, primitives, and many other low-level modelling topics. In addition, the book: Discusses modules of the API as analogs to human input modes in Blender Reviews low-level and data-level manipulation of 3D objects in Blender Python Details how to deploy and extend projects with external libraries Provides utility packages that introduce the reader to novel and mature Blender Python Abstraction Libraries What You'll Learn Understand basic object-oriented programming concepts in Python 3, including class definition and library construction Generate 3D data visualizations in Blender to understand multivariate data, visualization of fractals, etc. Create precision object models in Blender to build architectural models, and for procedural generation of video games, atomic models, etc. Develop and distribute a Blender add-on Pick apart Blender's 3D viewport and Python (and possibly C-level) source code to learn about API behaviors Build a near-comprehensive base knowledge of 3D modelling and rendering concepts Have a sizeable reference source to the powerful but poorly documented API Who This Book Is For Python programmers with an interest in data science, game development, procedural generation, and open-source programming as well as programmers of all types with a need to generate precise 3D models. Also for 3D artists with an interest in programming or with programming experience and Blender artists regardless of programming experience.