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Advanced Java Game Programming teaches the reader how to create desktop and Internet computer games using the latest Java programming language techniques. Whereas all 7 Java game programming books published previously focused on animation using the AWT, I believe my book will be the first to cover animation using Swing. Doing animation in Swing is tricky. I have spent months diving into the details, testing, and optimizing animation in the Swing environment. I clearly explain how my code works in great detail and why I did what I did. I provide an Open Source reusable game library, a Swing animation engine that allows the reader to use these techniques and put out new games very rapidly. The Open Source game library also includes a reusable game deployment framework and a multiplayer networking library with HTTP firewall tunneling capability for applets. All of the code is Open Source including the example games. The graphics and audio libraries may also be used royalty-free for creating new games. I also identify and discuss the modern advanced techniques within the field of Java game programming and how they differ from earlier prescriptions in the literature. As the Founder of the Game Developers Java Users Group (GameJUG), I have it made my passion over the last few years to collect and assemble everything published online or in print on the subject of Java game programming.