Austrian Post 5.99 DPD courier 6.49 GLS courier 4.49

Language EnglishEnglish
Book Paperback
Book Virtual Realities Guido Brunnett
Libristo code: 09220161
Publishers Springer International Publishing AG, March 2015
Virtual reality (VR) is a multidisciplinary area of research aimed at interactive human computer-med... Full description
? points 161 b
68.07 včetně DPH
Low in stock at our supplier Shipping in 13-16 days
Austria Delivery to Austria

30-day return policy


You might also be interested in


TOP
Virtual Reality Samuel Greengard / Paperback
common.buy 15.19
SOLIDWORKS Exercises - Learn by Practicing Cadartifex / Paperback
common.buy 19.69
The Fall of Hyperion Dan Simmons / Paperback
common.buy 24.82
Riemann's Boundary Problem with Infinite Index Nikolaj V. Govorov / Paperback
common.buy 134.22
Creating Augmented and Virtual Realities Erin Pangilinan / Paperback
common.buy 51.26
Art of the Strain Robert Abele / Hardback
common.buy 46.87
Asperger Syndrome in Adolescence Liane Willey / Paperback
common.buy 26.21
Beginning Adobe Experience Design Robert Huddleston / Paperback
common.buy 50.41
Core Topics in Congenital Cardiac Surgery David J. Barron / Hardback
common.buy 117.84
Introduction to Coding Theory Juergen Bierbrauer / Hardback
common.buy 142.68
Love and Loss Jean Elizabeth Ward / Paperback
common.buy 27.50
La Malédiction de Rowans / Paperback
common.buy 23.75

Virtual reality (VR) is a multidisciplinary area of research aimed at interactive human computer-mediated simulations of artificial environments. An important aspect of VR-based systems is the stimulation of the human senses usually sight, sound, and touch in such a way that a user feels a sense of presence in the virtual environment. Sometimes it is important to combine real and virtual objects in the same real or virtual environment. This approach is often referred to as augmented reality (AR), when virtual objects are integrated into a real environment. Typical VR applications include simulation, training, scientific visualization, and entertainment, whereas typical AR applications include computer-aided manufacturing or maintenance and computer-aided surgery or medicine.§This book comprises a collection of research and position papers presented at Dagstuhl Seminar 13241 on Virtual Realities, held at Schloss Dagstuhl, Germany, in June 2013. The 13 papers in this volume were carefully reviewed and selected from 18 submissions. They are organized in topical sections on: VR environments; interactions and user experience; virtual humans; and tele-existence.

Login

Log in to your account. Don't have a Libristo account? Create one now!

 
mandatory
mandatory

Don’t have an account? Discover the benefits of having a Libristo account!

With a Libristo account, you'll have everything under control.

Create a Libristo account