Austrian Post 5.99 DPD courier 6.49 GLS courier 4.49

Photorealism in Computer Graphics

Language EnglishEnglish
Book Paperback
Book Photorealism in Computer Graphics Kadi Bouatouch
Libristo code: 01653168
Publishers Springer, Berlin, October 2010
The goal of this book is to present the most advanced research work in realistic computer generated... Full description
? points 408 b
172.65 včetně DPH
In stock at our supplier Shipping in 9-11 days
Austria Delivery to Austria

30-day return policy


You might also be interested in


TOP
Origins and History of Consciousness Erich Neumann / Paperback
common.buy 23.65
TOP
Oracle of Mystical Moments Catrin Welz-Stein / Cards
common.buy 21.83
TOP
What Lies Beyond the Veil Adelaide Forrest / Paperback
common.buy 11.34
TOP
Pachinko (National Book Award Finalist) Min Jin Lee / Paperback
common.buy 18.40
TOP
Advances in Financial Machine Learning Marcos Lopez de Prado / Hardback
common.buy 49.34
Shadow and Bone - Leigh Bardugo Leigh Bardugo / Paperback
common.buy 10.05
COMING SOON
Rinko Kawauchi: Illuminance Lesley A. Martin / Hardback
common.buy 66.68
Talent Code Daniel Coyle / Hardback
common.buy 26.75
New York Deco Richard Berenholtz / Hardback
common.buy 29.43
Computer Architecture Jose Monteiro / Paperback
common.buy 109.60
Apollo 9 NASA / Paperback
common.buy 27.39
Introduction to Accelerator Dynamics Stephen Peggs / Hardback
common.buy 116.67

The goal of this book is to present the most advanced research work in realistic computer generated images. It contains the papers presented during a Eurographics workshop held in Rennes, France, in June 1990. The objective of this workshop was to assemble experts from physics and computer graphics to contribute to the introduction of physics-based approaches in the field of computer generated images. The book begins with an overview on realistic imagery that discusses the main issues in radiosity and describes the most recent developments. The first chapter gives a description of improved ray tracing techniques for animated scenes and parametric surfaces. The second chapter develops the theoretical aspects of global illumination models. The third chapter presents two algorithms that try to combine radiosity and ray tracing to cope with a wide class of photometric problems. The fourth chapter describes techniques aiming at efficient evaluation of form factors. The last chapter gives examples showing how physics can be used to solve some rendering problems such as interference, simulation of area light sources, and light propagation through media.

Give this book today
It's easy
1 Add to cart and choose Deliver as present at the checkout 2 We'll send you a voucher 3 The book will arrive at the recipient's address

Login

Log in to your account. Don't have a Libristo account? Create one now!

 
mandatory
mandatory

Don’t have an account? Discover the benefits of having a Libristo account!

With a Libristo account, you'll have everything under control.

Create a Libristo account