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Gamification in Learning and Education

Language EnglishEnglish
Book Hardback
Book Gamification in Learning and Education Sangkyun Kim
Libristo code: 14208680
Publishers Springer International Publishing AG, September 2017
This book explores the theoretical foundations of gamification in learning and education. It has bec... Full description
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This book explores the theoretical foundations of gamification in learning and education. It has become increasingly difficult to engage and motivate students. Gamification not only makes learning interesting, but also allows game players to solve problems and learn lessons through repeated attempts and failures. This "positive failure" can motivate students to attempt a difficult mission. Chapters in this volume cover topics such as the definition and characteristics of gamification, gamification in learning and education, theories, research on gamification, framework, strategy, and cases.

About the book

Full name Gamification in Learning and Education
Language English
Binding Book - Hardback
Date of issue 2017
Number of pages 159
EAN 9783319472829
ISBN 3319472828
Libristo code 14208680
Weight 428
Dimensions 242 x 184 x 16
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