Austrian Post 5.99 DPD courier 6.49 GLS courier 4.49

Fundamentals of Game Design

Language EnglishEnglish
Book Paperback
Book Fundamentals of Game Design Ernest Adams
Libristo code: 01986413
Publishers Pearson Education, December 2013
Now in its third edition, the classic book on game design has been completely revised to include the... Full description
? points 157 b
66.57
In stock at our supplier Shipping in 4-6 days
Austria Delivery to Austria

30-day return policy


Customers also purchased


TOP
The Art of Game Design Jesse Schell / Paperback
common.buy 74.06
TOP
Reality is Broken Jane McGonigal / Paperback
common.buy 14.23
TOP
Science of Creature Design Terryl Whitlatch / Paperback
common.buy 41.41
TOP
Imaginative Realism James Gurney / Paperback
common.buy 28.03
TOP
A Theory of Fun for Game Design Raph Koster / Paperback
common.buy 40.67
How Games Move Us Katherine Isbister / Paperback
common.buy 20.54
Rules of Play Katie Salen / Hardback
common.buy 99.11
Players Making Decisions Zack Hiwiller / Paperback
common.buy 55.01
Vintage Games 2.0 Barton / Paperback
common.buy 80.91

Now in its third edition, the classic book on game design has been completely revised to include the latest developments in the game industry. Readers will learn all the fundamentals of concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. They'll be introduced to designing for mobile devices and touch screens, as well as for the Kinect and motion-capture gameplay. They'll learn how indie developers are pushing the envelope and how new business models such as free-to-play are influencing design. In an easy-to-follow approach, Adams offers a first-hand look into the process of designing a game, from initial concept to final tuning. This in-depth resource also comes with engaging end-of-chapter exercises, design worksheets, and case studies.

About the book

Full name Fundamentals of Game Design
Author Ernest Adams
Language English
Binding Book - Paperback
Date of issue 2013
Number of pages 576
EAN 9780321929679
ISBN 0321929675
Libristo code 01986413
Publishers Pearson Education
Weight 1044
Dimensions 230 x 187 x 31
Give this book today
It's easy
1 Add to cart and choose Deliver as present at the checkout 2 We'll send you a voucher 3 The book will arrive at the recipient's address

You might also be interested in


TOP
Advanced Game Design Michael Sellers / Paperback
common.buy 63.04
TOP SALE
Game Programming in C++ Sanjay Madhav / Paperback
common.buy 43.98
Isopod Zoology / Hardback
common.buy 78.45
Beginning C++ Through Game Programming Michael Dawson / Paperback
common.buy 78.24
Designing Games Tynan Sylvester / Paperback
common.buy 49.34
Games, Design and Play John Sharp / Paperback
common.buy 47.52
Creative Lettering and Beyond Walter Foster Creative Team / Paperback
common.buy 16.05
Procedural Storytelling in Game Design Tanya X Short / Paperback
common.buy 76.31
COMING SOON
Next Level: Game Design Sandu Publications / Hardback
common.buy 49.76
Procedural Generation in Game Design Tanya Short / Paperback
common.buy 87.55
Procedural Content Generation in Games Noor Shaker / Hardback
common.buy 86.16
Clockwork Game Design Keith Burgun / Paperback
common.buy 57.69

Login

Log in to your account. Don't have a Libristo account? Create one now!

 
mandatory
mandatory

Don’t have an account? Discover the benefits of having a Libristo account!

With a Libristo account, you'll have everything under control.

Create a Libristo account