Austrian Post 5.99 DPD courier 6.49 GLS courier 4.49

Entertaining the Whole World

Language EnglishEnglish
Book Hardback
Book Entertaining the Whole World Adrian David Cheok
Libristo code: 02558764
Publishers Springer London Ltd, September 2014
Entertainment media are entertainment products and services that now heavily rely on digital technol... Full description
? points 161 b
68.07 včetně DPH
Low in stock at our supplier Shipping in 13-16 days
Austria Delivery to Austria

30-day return policy


You might also be interested in


Art of Assassin's Creed Unity Andy McVittie / Hardback
common.buy 36.49
Truth and Beauty Ann Patchett / Paperback
common.buy 13.58
Supercade Van Burnham / Paperback
common.buy 41.41
Gamish Edward Ross / Hardback
common.buy 20.01
Girl with a White Dog Anne Booth / Paperback
common.buy 8.77
Games User Research / Hardback
common.buy 210.01
Multiscale Optimization Methods and Applications William W. Hager / Hardback
common.buy 134.22
Peptides iao-Jie Xu / Paperback
common.buy 134.22
Sun Rise Richard George / Paperback
common.buy 18.51
Advanced Chemical Kinetics Muhammad Akhyar Farrukh / Hardback
common.buy 167.30
Video Games and Creativity Garo Green / Hardback
common.buy 70.85
Designing Gamified Systems Sari Gilbert / Paperback
common.buy 56.08

Entertainment media are entertainment products and services that now heavily rely on digital technology. Focusing on those aspects that emphasise the use of easily available entertainment technology to promote economic development, education, creativity and cultural dissemination, this book looks at how designing interactive entertainment using low cost technology (such as cheap sensors, Kinect, Arduino, etc.) is becoming increasingly viable. Exploring questions such as: How can we exploit current technology to achieve even more innovative and affordable ways of harnessing the entertainment power of creating? Can we convert consumers of entertainment into creators of entertainment, where the process of creating is potentially as important as the resultant product? And How can digital entertainment make its contribution to developing and emerging countries? For those studying and researching in the areas of human-computer interaction, entertainment computing, and learning technologies (edutainment) this book provides an excellent coverage of the issues and topics. Additionally companies and professionals involved in areas such as game and entertainment technologies, mobile applications, and social networking will find the book an invaluable resource.

Give this book today
It's easy
1 Add to cart and choose Deliver as present at the checkout 2 We'll send you a voucher 3 The book will arrive at the recipient's address

Login

Log in to your account. Don't have a Libristo account? Create one now!

 
mandatory
mandatory

Don’t have an account? Discover the benefits of having a Libristo account!

With a Libristo account, you'll have everything under control.

Create a Libristo account