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Engineering Play

Language EnglishEnglish
Book Paperback
Book Engineering Play Mizuko Ito
Libristo code: 04458463
Publishers MIT Press Ltd, February 2012
Today, computers are part of kids' everyday lives, used both for play and for learning. We envy chil... Full description
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Today, computers are part of kids' everyday lives, used both for play and for learning. We envy children's natural affinity for computers, the ease with which they click in and out of digital worlds. Thirty years ago, however, the computer belonged almost exclusively to business, the military, and academia. In Engineering Play, Mizuko Ito describes the transformation of the computer from a tool associated with adults and work to one linked to children, learning, and play. Ito gives an account of a pivotal period in the 1980s and 1990s, which saw the rise of a new category of consumer software designed specifically for elementary school--aged children. "Edutainment" software sought to blend various educational philosophies with interactive gaming and entertainment, and included such titles as Number Munchers, Oregon Trail, KidPix, and Where in the World Is Carmen Sandiego?. The children's software boom (and the bust that followed), says Ito, can be seen as a microcosm of the negotiations surrounding new technology, children, and education. The story she tells is both a testimonial to the transformative power of innovation and a cautionary tale about its limitations.

About the book

Full name Engineering Play
Author Mizuko Ito
Language English
Binding Book - Paperback
Date of issue 2012
Number of pages 248
EAN 9780262517386
ISBN 0262517388
Libristo code 04458463
Publishers MIT Press Ltd
Weight 326
Dimensions 149 x 220 x 13
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