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Analysing English as a Lingua Franca in Video Games

Language EnglishEnglish
Book Paperback
Book Analysing English as a Lingua Franca in Video Games Pietro Luigi Iaia
Libristo code: 14166966
This book examines the English lingua-franca (ELF) uses in a corpus of online and scripted video-gam... Full description
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This book examines the English lingua-franca (ELF) uses in a corpus of online and scripted video-game interactions. While research generally explores the playful and technological aspects of computer-mediated communication, this study focuses on the strategies of cooperation, language simplification and authentication, lexical creativity and meaning negotiation that are generally activated within the «community of practice of gamers» to facilitate cross-cultural conversations. The scripted exchanges, instead, are examined by means of the ALFA Model (Analysis of Lingua Franca in Audiovisual texts), which is devised to enquire into the extent to which the non-native participants' language variations are part of the multimodal actualisation of the cognitive construct of «non-native speakers», to which authors resort in order to prompt specific reactions on the part of the receivers. Finally, since the participants' turns in both online and scripted interactions are visually represented as written messages on screen, this research also contributes to the development of the description of written ELF variations, so far not thoroughly explored in the literature.

About the book

Full name Analysing English as a Lingua Franca in Video Games
Language English
Binding Book - Paperback
Date of issue 2016
Number of pages 158
EAN 9783034321389
ISBN 3034321384
Libristo code 14166966
Weight 240
Dimensions 150 x 225 x 9
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